在地實驗研發《誰是黃安妮》「肢體動作重混」系統
在地實驗研發《誰是黃安妮》「肢體動作重混」系統
一般公告

關於「身體系譜實驗室:AI文化基因辨識方案」
人類文明史上經常以「視覺表現」的觀點去記錄或評論身體動作。早自古典美術對身形的仿真臨摹到抽象表現,至現代性以降,心理學與文化研究辨別肢體語言、資訊工程學辨識影像,或是晚近人工智慧藉動力慣性預測人體動作等,無不意圖在記錄與分析動作的基礎上進行人文科學的創作與實踐。然而,這套藉由分析「肢體動作」發展的「形而上詮釋」思維與應用系統,卻鮮見於表演藝術。「身體系譜實驗室:AI 文化基因辨識方案」作品目的為應用「機器學習」的「圖像/影像辨認」技術,發展「文化辨認」的應用系統,試圖讀取肢體語彙之淵源。

《誰是黃安妮》(2021)
▶ 線上體驗 https://www.etat.com/whoannehuangis/
在地實驗開發「肢體動作重混」系統,使用者可以選擇記錄身體動作的影片,提供給機械偶「黃安妮」來「學習」,甚至選擇兩隻不同舞作影片,讓黃安妮「混搭」出新的舞作。《誰是黃安妮》系統介面讓使用者得以多視點觀看,從中探索各舞蹈類別( 如嘻哈、芭蕾、K-POP 等) 的肢體表現,以及混搭舞作時舞者的折衝與演繹。

▶ 《誰是黃安妮》肢體動作重混系統 操作說明 https://youtu.be/f4ImvvBo6Xg

 ● 製作團隊
計畫主持:黃文浩
經理:葉杏柔
系統開發:詹媛安
UI設計:蔡孟汝
骨架綁定:王睬潔
3D掃描與建模:固態記憶有限公司

▲ 本製作案獲得「財團法人國家文化藝術基金會」2020年「視覺藝術-創作」類補助。

▲ 展出紀錄
《誰是黃安妮》首次於「虛幻生命:混種、轉殖與創生」(2021.3.13-5.23)中展出:https://clab.org.tw/events/fictional-life/fictionallife_brochure.pdf

 

ABOUT Body Genealogy Laboratory: The AI Identification Program for Cultural Gene
Throughout the history of human civilization, body movements have been often documented or commented from the viewpoint of visual composition. From the imitation and copying of figures in classical art to the abstract expression of modernity, to the use of psychology and cultural research in interpreting body languages, to computer science used to identify images, and lately to artificial intelligence applying dynamic inertia to predict human movements, all these efforts have aimed at creating humanistic practices based on the recording and analysis of actions. However, this kind of “metaphysical hermeneutic” system of thought and application developed by analyzing body movements is rarely seen in performing arts. The purpose of Body Genealogy Laboratory: The AI
Identification Program for Cultural Genes is to apply image recognition technologies based on machine learning to develop an application system of “cultural recognition” that attempts to read the origin of body language.

Who Anne Huang Is (2021)
on-line version https://www.etat.com/whoannehuangis/
The work Who Anne Huang Is develops a system of “body movement remixing,” through which users can choose a video recording of body movements, assign it to the “Anne Huang” mechanical puppet to “learn,” and even choose between two different dance videos that Anne remixes into a new dance routine. The system interface allows users to watch from multiple viewpoints and to explore the physical performance of various dance styles (such as hiphop, ballet, K-POP, etc.) as well as the dancers’ own rendition and interpretation of the dance composition remix.

 ● Production Team 
Project Director: Wen-Hao Huang
Manager: Hsing-Jou Yeh
System Engineer: Yuan-An Chan
UI Designer: Meng-Ru Tsai
Rigger: Tsai-Chieh Wang
3D Scanning and Modeling: Solid Memory Co. Ltd.

▲ Special Thanks
The production of Who Anne Huang Is is granted by National Culture and Arts Foundation in 2020.

▲ Exhibition
Who Anne Huang Is was first exhibited in Fictional Life: Hybridity, Trangenetics, Innovation (2021.3.13-5.23): https://clab.org.tw/en/events/fictional-life/ ; fictionallife_brochure