在地實驗開發「肢體動作重混」系統，使用者可以選擇記錄身體動作的影片，提供給機械偶「黃安妮」來「學習」，甚至選擇兩隻不同舞作影片，讓黃安妮「混搭」出新的舞作。《誰是黃安妮》系統介面讓使用者得以多視點觀看，從中探索各舞蹈類別( 如嘻哈、芭蕾、K-POP 等) 的肢體表現，以及混搭舞作時舞者的折衝與演繹。
ABOUT Body Genealogy Laboratory: The AI Identification Program for Cultural Gene
Throughout the history of human civilization, body movements have been often documented or commented from the viewpoint of visual composition. From the imitation and copying of figures in classical art to the abstract expression of modernity, to the use of psychology and cultural research in interpreting body languages, to computer science used to identify images, and lately to artificial intelligence applying dynamic inertia to predict human movements, all these efforts have aimed at creating humanistic practices based on the recording and analysis of actions. However, this kind of “metaphysical hermeneutic” system of thought and application developed by analyzing body movements is rarely seen in performing arts. The purpose of Body Genealogy Laboratory: The AI
Identification Program for Cultural Genes is to apply image recognition technologies based on machine learning to develop an application system of “cultural recognition” that attempts to read the origin of body language.
Who Anne Huang Is (2021)
The work Who Anne Huang Is develops a system of “body movement remixing,” through which users can choose a video recording of body movements, assign it to the “Anne Huang” mechanical puppet to “learn,” and even choose between two different dance videos that Anne remixes into a new dance routine. The system interface allows users to watch from multiple viewpoints and to explore the physical performance of various dance styles (such as hiphop, ballet, K-POP, etc.) as well as the dancers’ own rendition and interpretation of the dance composition remix.
● Production Team
Project Director: Wen-Hao Huang
Manager: Hsing-Jou Yeh
System Engineer: Yuan-An Chan
UI Designer: Meng-Ru Tsai
Rigger: Tsai-Chieh Wang
3D Scanning and Modeling: Solid Memory Co. Ltd.